Whenever you lot have a grouping of people together, they demand to get to know each other before participating in the event, activity, or project you accept planned. This does non only mean but learning each other's names, just also involves getting the leader familiar with the grouping members. Additionally, the group needs to become comfortable working together. Our group of fun become to know y'all games provides activities to see all iii of these requirements. We have divided our list by ages to make it easy for you to find the perfect action for any occasion.

Table of Contents

  • 1 Get to Know You Games for Kids
    • i.1 Buss the Kids!
    • 1.2 Name Tapping
    • 1.3 My Bear
    • i.4 Our Names Book
  • 2 Go to Know You Games for Adults
    • 2.1 Cocktail Party
    • 2.2 Commonality
    • two.3 Seven Give-and-take Biographies
    • 2.4 Pillow Toss Name Game
  • 3 Get to Know You lot Games for Teens
    • 3.1 Octopus Tag
    • 3.2 Who Am I?
    • iii.iii Proper name and Number Game
    • 3.4 Detect Some other Seat
    • 3.v Man Pizza
  • 4 Get To Know You Activities
    • 4.1 Who Is This?
    • 4.2 Acrostic Poem
    • 4.3 About Me Shield
    • 4.four It's What I Like About Y'all
    • iv.5 Inside, Exterior Circle
    • 4.vi Proper name and Activeness
    • 4.vii Related Posts

Get to Know Yous Games for Kids

Kiss the Kids!

For this easy getting-to-know-you lot activeness for kids, you will need some chocolate kisses and a set up of age-appropriate questions. Begin with the children seated randomly or in a circle. The leader asks questions and if a pupil tin can respond positively, they stand. Y'all tin can terminate at any time or await until all the kids are standing. At that signal, say, "Everyone needs at to the lowest degree ane kiss a solar day!" and give each participant a candy "kiss." You lot can utilise the following list of questions or make up some of your own:

  • If you traveled to another state or country for your last holiday, stand upwardly.
  • If you have a brother (sister), sit downward. If you lot are the youngest (oldest) of all the children in your family, stand up upwardly.
  • If yous own a pet, sit down.
  • If you have a sister, stand.
  • If your family unit owns a computer, sit down.
  • If you lot live in an apartment, stand.
  • If you are in ____ grade, stand up up.
  • If you have blond (brown or black) hair stand up upwards. (You tin can use this as the last question and use all three colors if you wish to give a chocolate kiss to every child playing.)

Proper name Tapping

A fun game for learning anybody's proper name, this kid's icebreaker game takes no advance training or materials. It is specially good if y'all take a few new members joining a grouping. The children sit in a circle facing each other. Cull one child to be "It" first. This child walks around the outside of the circumvolve tapping the heads of the other children, saying their names. The leader can prompt this kid, if necessary. Cull a grouping name – the name of a flower works well. The second fourth dimension effectually the circle, if there is a proper noun the child playing "it" cannot remember, they can say the grouping name. The child whose name is not remembered becomes "it." They now walk around the outside of the circle borer heads and saying names. Continue until all the children appear to know the names of all the group members.

My Bear

A get-to-know-y'all icebreaker game, you will need a printout of a bear or other animate being suitable for coloring and crayons or colored pencils. The goal of this activity is to help each kid realize how unique they are and to share with other children in the group. The leader will ask questions and the answer determines which color the children will utilize to color a detail role of the creature'southward body. For younger children, apply fewer questions.
Questions

  • Do you take whatsoever sisters or brothers? If yous have a sister, color the animal's tum cherry. If you accept a blood brother, color information technology blue. If y'all have both a sister and a blood brother, colour the beast'southward tummy imperial.
  • Do you have any pets? If yep, color the animal's feet green. If no, color the animate being's feet black.
  • What do yous like to do most, read a volume or depict a picture? If you lot similar to read a book, color the animate being's nose grey. If you like to draw a picture, color the animal's feet orangish.
  • Do y'all like summer or winter best? If you similar summertime best, color the creature's fur chocolate-brown. If you like winter best, go out the animal's fur white.
    When the children are finished, have them await at one another'southward animals and spot similarities and differences.

Our Names Volume

Although not actually a game, we have included this activity because it is such a good getting-to-know-yous activeness for a group of children. Give each child a thin, long rectangle of colorful paper. As well, provide a supply of crafty materials – crayons, glitter glue, ribbon, buttons, etc. Take the children write their names in big letters on their strip of paper and then decorate it whatever fashion they similar. After the children cease their creations, have them share what they have designed. Then, when all the gum has dried, staple the pages together inside a colorful comprehend. This works especially well for a class or group that meets more than than once. Every bit new kids join the group, they can add a page to the "book."


Get to Know You Games for Adults

Get to Know You Games for Adults

Cocktail Party

A roll-playing game that is fun, Cocktail Party quickly loosens participants upwardly, relieves social tensions, and helps one learn about themselves and others. This game involves pretending to see people under dissimilar circumstances and acting out how you would talk and act in a given situation. Players should brainstorm by introducing themselves. Suggest some questions participants can employ in their conversations such equally:

  • Hi, how are you?
  • What kind of piece of work do you do?
  • Where are you from?
  • Practise you like the food (carpet, curtains, music, etc.)?
  • How long are y'all staying?

Suggested situations are the cocktail party (of course), on the beach, in a nightclub, at the funeral of a mutually loved friend or family fellow member, as competing athletes earlier tennis match, and as prisoners arriving in jail.

Commonality

An icebreaker game that helps people meet others with whom they accept things in mutual, this game works well for dividing people into teams. Provide a paper and pencil for each player. If you know all of the participants, you can salve some time by listing their names on newspaper beforehand and laissez passer these papers out. Explain that everyone has something in common – at least one thing – with everyone else in the room and their job is to notice commonalities. The players are to mingle and notice others with whom they take something in common. Information technology should non exist things that are visible, such as hair color or vesture worn. Information technology should be something intangible, such as, "I met a President of the United States." The winner is the start person to find something in common with all the other players. If you wish to use this game to class teams, set a number of commonalities and when people accept found the set number, they form a team.

Seven Word Biographies

A challenging and fun icebreaker game, the goal is for players to write their life story in seven words exactly. Begin by passing out newspaper and a pen or pencil for each role player. Tell players to remember advisedly and use words that will sum up their life experiences. The stories will stop upwards cryptic and very interesting. The listeners are bound to inquire for elaboration and each actor has two minutes to answer questions or tell more about their life. Y'all may take such "biographies" as the following:

  • Jail time, reformed, married, millionaire, happy!
  • Jobless, college graduation, success, married, divorced, France.

Pillow Toss Proper noun Game

Equally the name implies, you will need a pocket-size pillow for this game. The goal of this icebreaker game is for players to learn the names of the group. There are 4 stages to this game:

  1. Have the players class a circle. Have i person begin, throwing the pillow to some other person as they say their name. The person who catches the pillow says his or her name and rapidly throws the pillow to someone else. Keep doing this until anybody has said his or her ain name several times.
  2. Have the players hold the pillow, say someone else'south proper name, and throw the pillow to that person. Repeat this until each person receives the pillow several times.
  3. Have players throw the pillow, saying the name of the person and whom they should throw it to side by side. For example, "Dave, throw the pillow to Susan." When Dave catches the pillow, he will throw it to Susan, who will proper noun someone else, and who that person needs to toss the pillow to.
  4. Requite players the opportunity to name everyone in the group.

If you lot wish, you lot tin have players say their names and favorite person, identify, or thing to stop the game.


Get to Know You Games for Teens

Get to Know You Games for Teens

Octopus Tag

A fun and frantic variation of tag, you lot will need a large expanse with boundaries set. This game pairs hand-in-hand teens. I pair begins every bit "It" and runs to catch some other pair. Once they catch a pair, they join the get-go pair. At this signal, only the people at the stop of the line may tag others. However, if the line breaks, a catch is invalid. Also, if a running pair breaks their hold or runs out of bounds, they are automatically defenseless. If yous have a very large group, y'all can showtime with 2 or more than pairs serving as "It" and use this every bit a team game.

Who Am I?

Give each teen a three x 5 card and have them write their name at the top and iv things near themselves they are sure no one else in the room knows. Collect the cards and hand out newspaper and pencils to each player. Give everyone a lined slice of paper and tell the teens to number each line. Read the cards one at a time and have the teens write downwardly to which they believe the carte is referring. When yous have read all the cards, have the teens exchange papers, and read the correct answers for the teens to check the sheets. Whoever has the nearly right answers is the winner.

Proper name and Number Game

Another game using three x 5 cards, this icebreaker game will help teens get to know each other and get the group prepare for whatever activity or event comes side by side. When teens first go far, provide each with an index bill of fare. On one side, have them write their proper name and on the other side, give them a number. Make certain you keep a primary list of everyone'due south number and proper name. Have teens mingle, introducing themselves to each other. Make certain you tell them to encounter as many other teens as possible. Afterwards everyone arrives, give the players a few minutes to mingle. Then have each guest plough their nametag around so only their number is showing. Give each teen a piece of paper with only the numbers on information technology and take them fill in the names of each person adjacent to their number. The winner is the ane who get the most names correct.

Detect Another Seat

A fun and agile game, Find Another Seat takes quick thinking. Take the teens sit on chairs in a circumvolve, with i chair missing. The teen without a chair stands in the centre and tells their name. Then the teen calls out a characteristic, or color or type of clothing. For example, the teen may phone call out, "Everyone wearing orange!" All the teens who are wearing orange must get upwardly and find another seat, only not ane immediately to their correct or left. The teen in the middle races to grab a seat and the person left standing becomes the adjacent caller in the middle.

Homo Pizza

An icebreaker game that works well for a larger group of teens, you need to ready alee of time. Using iii x 5 cards, write pizza ingredients on each card making sure you lot take enough for each teen. All the ingredients needed to make one pizza will brand up one team. Record the cards to the teen'southward backs, making sure they do not know which ingredient they have. They are to form themselves into groups with each group having all the ingredients and toppings for a pizza. The trick is, they must do so asking only "yes" or "no" questions. The starting time grouping to exercise then is the "winner." You tin can use the assembled teams for other games and activities.

Our fun collection of fun go to know you games not just volition assistance you learn the names of the members of a group, but also aid them learn each other's names. Additionally, many of the games help people know something well-nigh other group members. Have fun using and sharing this drove of getting-to-know-you icebreaker games.


Go To Know You Activities

Get To Know You Activities

Having a few well-planned "get to know you games" will add laughter and fun to any party, the first twenty-four hours of school or campsite, or any size group for people of all ages!

A list of supplies is mentioned at the beginning of each game if needed.

Who Is This?

You will need: paper, pencils, blank paper, something similar a mag or file folder, or a table, etc. to requite the artists a hard surface to lay their newspaper to draw; pre-cut slips of paper, and a primary listing of each person's name

This game is especially great equally a shower game, or the offset day of school for children and teens 8 years and older, and adults. Information technology helps to accept anybody in a big circle for this action.

Write a chief listing with every person'southward name, and write each person's proper name on a slip of paper. Put the slips of papers with names in a bag or bowl and take each person pick a paper.

Make sure that everyone in the circumvolve has either been introduced or is wearing a name tag. Each person has to draw a picture of the person whose proper noun they drew. Remind the artists to add together details (glasses, earrings, jewelry, patterns or pictures on dress), that might help other people judge who that person is.

  1. Artists cannot tell anyone who they are drawing. One time a person has finished drawing, the leader takes the motion-picture show, quietly finds out the name of the person in the picture, and gives that newspaper a number. The leader writes the same number by that person'due south name on the master list.
  2. Hand everyone a bare paper and accept them number their paper, for case: number to 25, if there are 25 people playing the game. To brainstorm, give each person a picture to estimate, and have them write the person's name on their paper by the number written on the picture. Players will pass their picture to the person next to them on the leader's signal. Each movie volition be passed to each person in the circle.
  3. When every picture has been seen by every player and the names written on each person'southward paper; then information technology is fourth dimension for the leader to read the right numbers and the person that goes with that number. The person(s) who get the near correct win the game.

Acrostic Poem

You will need: paper and a pencil or pen for each person in the group. Something like a mag, a file binder, or a table, etc. to give the writers a difficult surface to lay their paper to write

This activeness works extremely well for the offset days of school, or at the outset of the "get to know you lot" games. It can exist used with ages 8 and older.

Each person writes his or her name going down the paper only using capital messages for each letter. Then, he or she writes attributes, strengths, or funny things that begin with that letter. These are written on the line next to the letter of the alphabet that begins those words.

Examples:

Takes 3 indicate shots and makes them             Kind and funny

You know I love cheeseburgers                       Anybody's friend

Sisters make me crazy                                                I don't like cats

Only boy in my family                                        Rainbows are my favorite

Nice to anybody                                               Airplane trip is my goal

The Acrostic poems tin can be shared in small groups or table groups. Depending on the grouping size, they can also exist shared with the whole group

About Me Shield

Yous will need: examples of shields for demonstration, paper, pencils, or colored markers; something like a magazine, file folder, or a table, etc. to requite the artists a hard surface to lay their paper to draw;

  1. Hand out a paper and a pencil to each person, or let them share colored markers for this "get to know you" activeness. Children ages 4 through adults can successfully complete this activity. For younger children, I would take copied a moving picture of a shield with the four boxes set for them to utilize, with extra copies if needed. Older children and adults are able to draw and split up the shield themselves.
  2. Each person draws a large shield on a paper, and divides it into 4 parts. In the first box, accept each of them depict or write something they like to exercise (a hobby). Side by side, in the 2d box, each person tin can draw or write something(south) they love. In the 3rd box, everyone will depict or write a identify they like to go, or would like to visit. And, in the 4th box, each person will write or describe a picture of their favorite movie, or TV show.
  3. There are several means to share each person'south shield, depending on the size of the grouping and the ages of the people: partner sharing, small group or table sharing, or whole group if information technology is possible, for each person to share their shield information with the entire grouping.

It'southward What I Like About You

You will need: cardstock-heavy paper sheets with the title, "It'due south What I Like About You," at the summit, and a bare for the person'southward name ; 2 holes, one on each side, punched at the pinnacle of the paper; and a long piece of string or yarn to tie at each punched hole, and go around a person'southward neck and hang down their back; and a pen or pencil

This is a wonderful way to terminate a "become to know you" group experience when anybody is comfy and familiar with each other. It works all-time for ages eight and above. I have done this activity with older children, teenagers, and adults, and it works beautifully with every grouping.

Each person gets a paper with the string or yarn attached ready to brainstorm. Have every person in the group write his or her name on the blank of their newspaper, and put the paper so it hangs downwards their back with the cord around their neck.

Tell the grouping that they are going to move effectually the expanse and write strengths, funny or nice things on as many papers every bit they would like; while letting everyone who wants to, write strengths or nice things on their paper exercise so. Make sure that each person understands that simply kind, positive things can exist written on the papers. They cannot write mean or rude comments. Aid each person to understand that the object of this "get to know y'all" action is to help each person feel proficient about themselves.

The person writing can sign their name, or exit their message unsigned. If your grouping is immature, brainstorm examples of kind and overnice things to write; so that information technology might be a cocky-esteem edifice experience for everyone. It may help younger children to take their brainstorm ideas written down for the group to run across and use for ideas. I have done this activity three times myself, and each paper is a treasure of my strengths and skillful things that others encounter in me.

Inside, Exterior Circle

Inside, Outside Circle

You lot volition need: questions prepared alee of time to ask your grouping as they share with each other.

Examples:

  • Where is a identify that you would love to go? Why?
  • Would you lot rather sail beyond the bounding main, or fly in an airplane? Why?
  • If you lot could, would you rather alive in the old west, or in the time to come? Why?
  • Who is a person living now, that you would like to run into? Why?
  • Would you rather become to a movie, or stay dwelling house and watch TV? Why?
  • What would y'all do if you won a million dollars?
  • What is something you similar most yourself?
  • If yous could exist whatever animal, what would it be? Why?

This "get to know you game" takes a few minutes to move people to the inside circumvolve facing out, or around the outside circle facing in, but it is worth it! Pair up each person in the inside circumvolve with a person on the outside circumvolve. If there is an odd number of people, ane of the leaders can be the partner needed.

Enquire the inside people to tell their partners the answer to the question. Exterior partners but heed to their partner now. Then, enquire the exterior circle to motility two people to the right, and to tell their answer of the same question, to the new inside partner who is just listening. Give each grouping well-nigh 30 seconds to i minute to tell their answer to the question.

Keep the circles moving so that each person gets to listen and to share ideas with different people. Move three to the left, answer a question; move ane to the right, answer a question. etc. The challenge for the leader calling directions and moves, is to not pair people together that take already been partners.

Be enlightened to terminate the game earlier players lose interest or run out of new people to have as a partner.

Name and Action

Children, teens, and adults enjoy this game considering it gives each person a risk to be noticed and remembered. If your group is more than 12 – xv people, divide the people into two groups.

Let your group(due south) know that they will say their name, and demonstrate some blazon of an action that the group can do. Start with a leader who can demonstrate what to practise.

Example: "My name is Michael," (action) swings a pretend baseball bat. The next person does player one'south proper noun and action, "Michael," (action) swings a pretend baseball bat. And then, adds his or her own name and activity, "I'k Nichole," (action) does a dance move. The third person begins with player one and 2's names and deportment "Michael," swings a baseball game bat. "Nichole," does the dance move. Then says his or her ain name and does the activity, "My name is Brittany," (activity) sings in an opera-similar vocalism, etc.

Remembering and telling each player's name and action proceed around the circle until anybody has had a turn The terminal person will tell the name and do the action of every person in the circle commencement with the first person, and catastrophe with their proper noun and action.